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« Reply #15 on: December 31, 2011, 04:57:17 PM » |
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BUILD 6
As promised, here are the list functions returned in a ScriptBasic array. (see previous post)
Iup::GetAllAttributes Iup::GetAllClasses Iup::GetClassAttributes Iup::GetClassCallbacks Iup::GetAllNames Iup::GetAllDialogs
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« Reply #16 on: January 02, 2012, 03:37:07 PM » |
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Who will be the first one (other than me) to post an example of IUP working with ScriptBasic on either Windows or Linux? Based on the number of downloads and views of this thread, I'm willing to bet someone gave it a try. If you're not a member of the forum, (what are you waiting for?) send me your code to post. ( support@scriptbasic.org)
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« Last Edit: January 02, 2012, 06:57:18 PM by support »
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« Reply #17 on: January 03, 2012, 07:19:05 PM » |
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One of my goals with the ScriptBasic IUP binding was to be able to use to output of the IUP dialog layout tool (see attached) to generate screen code I could use. Currently the dialog layout tool only generates C, Lua and LED source code. The C output was close enough that with a few tweaks, I could get it to run in SB. Original C output/* Generated by IupLayoutDialog export to C. */
#include <stdlib.h> #include <iup.h>
Ihandle* create_dialog_iupdict2(void) { Ihandle* containers[10];
containers[4] = IupSetAtt(NULL, IupCreatep("hbox", IupSetAtt(NULL, IupCreate("list"), "EXPAND", "HORIZONTAL", "SIZE", "120x", "VALUE", "1", "DROPDOWN", "YES", NULL), IupSetAtt(NULL, IupCreate("button"), "SIZE", "50x", "TITLE", "Fetch", NULL), NULL), "GAP", "5", NULL);
containers[3] = IupSetAtt(NULL, IupCreatep("frame", containers[4], NULL), "TITLE", "Servers", NULL);
containers[6] = IupSetAtt(NULL, IupCreatep("hbox", IupSetAtt(NULL, IupCreate("button"), "SIZE", "50x", "TITLE", "About", NULL), IupSetAtt(NULL, IupCreate("button"), "SIZE", "50x", "TITLE", "Clear", NULL), IupSetAtt(NULL, IupCreate("button"), "SIZE", "50x", "TITLE", "Exit", NULL), NULL), "GAP", "5", NULL);
containers[5] = IupSetAtt(NULL, IupCreatep("frame", containers[6], NULL), "TITLE", "Controls", NULL);
containers[2] = IupSetAtt(NULL, IupCreatep("hbox", containers[3], containers[5], NULL), "GAP", "10", NULL);
containers[7] = IupSetAtt(NULL, IupCreatep("frame", IupSetAtt(NULL, IupCreate("list"), "EXPAND", "YES", "VISIBLELINES", "1", NULL), NULL), "TITLE", "Dictionaries", NULL);
containers[8] = IupSetAtt(NULL, IupCreatep("frame", IupSetAtt(NULL, IupCreate("text"), "EXPAND", "YES", "MULTILINE", "YES", NULL), NULL), "TITLE", "Translation", NULL);
containers[9] = IupSetAtt(NULL, IupCreatep("hbox", IupSetAtt(NULL, IupCreate("label"), "SIZE", "x12", "TITLE", "Enter Word to Search For:", NULL), IupSetAtt(NULL, IupCreate("text"), "EXPAND", "HORIZONTAL", NULL), IupSetAtt(NULL, IupCreate("button"), "SIZE", "50x", "TITLE", "Search", NULL), IupSetAtt(NULL, IupCreate("toggle"), "SIZE", "x12", "TITLE", "ALL", NULL), IupSetAtt(NULL, IupCreate("toggle"), "SIZE", "x12", "TITLE", "UTF-8", NULL), NULL), "GAP", "10", NULL);
containers[1] = IupSetAtt(NULL, IupCreatep("vbox", containers[2], containers[7], containers[8], containers[9], NULL), "MARGIN", "10x10", NULL);
containers[0] = IupSetAtt(NULL, IupCreatep("dialog", containers[1], NULL), "TITLE", "Thesaurus", "RASTERSIZE", "875x638", NULL);
return containers[0]; }
Converted to ScriptBasicIMPORT iup.bas
Iup::Open()
containers[4] = Iup::SetAtt("", Iup::Createp("hbox", _ Iup::SetAtt("", Iup::Create("list"), _ "EXPAND", "HORIZONTAL", _ "SIZE", "120x", _ "VALUE", "1", _ "DROPDOWN", "YES"), _ Iup::SetAtt("", Iup::Create("button"), _ "SIZE", "50x", _ "TITLE", "Fetch")), _ "GAP", "5")
containers[3] = Iup::SetAtt("", Iup::Createp("frame", _ containers[4]), _ "TITLE", "Servers")
containers[6] = Iup::SetAtt("", Iup::Createp("hbox", _ Iup::SetAtt("", Iup::Create("button"), _ "SIZE", "50x", _ "TITLE", "About"), _ Iup::SetAtt("", Iup::Create("button"), _ "SIZE", "50x", _ "TITLE", "Clear"), _ Iup::SetAtt("", Iup::Create("button"), _ "SIZE", "50x", _ "TITLE", "Exit")), _ "GAP", "5")
containers[5] = Iup::SetAtt("", Iup::Createp("frame", _ containers[6]), _ "TITLE", "Controls")
containers[2] = Iup::SetAtt("", Iup::Createp("hbox", _ containers[3], _ containers[5]), _ "GAP", "10")
containers[7] = Iup::SetAtt("", Iup::Createp("frame", _ Iup::SetAtt("", Iup::Create("list"), _ "EXPAND", "YES", _ "VISIBLELINES", "1")), _ "TITLE", "Dictionaries")
containers[8] = Iup::SetAtt("", Iup::Createp("frame", _ Iup::SetAtt("", Iup::Create("text"), _ "EXPAND", "YES", _ "MULTILINE", "YES")), _ "TITLE", "Translation")
containers[9] = Iup::SetAtt("", Iup::Createp("hbox", _ Iup::SetAtt("", Iup::Create("label"), _ "SIZE", "x12", _ "TITLE", "Enter Word to Search For:"), _ Iup::SetAtt("", Iup::Create("text"), _ "EXPAND", "HORIZONTAL"), _ Iup::SetAtt("", Iup::Create("button"), _ "SIZE", "50x", _ "TITLE", "Search"), _ Iup::SetAtt("", Iup::Create("toggle"), _ "SIZE", "x12", _ "TITLE", "ALL"), _ Iup::SetAtt("", Iup::Create("toggle"), _ "SIZE", "x12", _ "TITLE", "UTF-8")), _ "GAP", "10")
containers[1] = Iup::SetAtt("", Iup::Createp("vbox", _ containers[2], _ containers[7], _ containers[8], _ containers[9]), _ "MARGIN", "10x10")
containers[0] = Iup::SetAtt("", Iup::Createp("dialog", _ containers[1]), _ "TITLE", "Thesaurus", _ "RASTERSIZE", "875x638") Iup::SetCallback(containers[0],"CLOSE_CB",ADDRESS(Win_exit()))
Iup::Show(containers[0])
Iup::MainLoop() Iup::Close() END
SUB Win_exit Iup::ExitLoop = TRUE END SUB
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« Last Edit: January 03, 2012, 07:26:09 PM by support »
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« Reply #18 on: January 04, 2012, 01:53:59 PM » |
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« Last Edit: January 04, 2012, 02:24:29 PM by support »
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« Reply #19 on: January 04, 2012, 06:15:33 PM » |
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BUILD 7- Iup::SetAtt - now supports multiple attribute pairs and setting the handle name if provided.
- Iup::Createp - now supports appending children to containers.
So far I have been able to eliminate NULL as a argument to terminate parameter lists. With optional parameter support and knowing how many arguments were passed to the interface module, (SB API) the need for a NULL argument as a list terminator dissipated.
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« Reply #20 on: January 06, 2012, 11:41:46 PM » |
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Here is the button.c example converted to ScriptBasic. C Version'"""************************************************************************** * IupButton example * * Description : Creates four buttons. The first uses images, the second * * turns the first on and off, the third exits the * * application and the last does nothing * **************************************************************************"""
IMPORT iup.bas
' Defines released button's image pixmap_release = """ 1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1, 1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,2, 1,1,3,3,3,3,3,3,3,3,3,3,3,3,2,2, 1,1,3,3,3,3,3,3,3,3,3,3,3,3,2,2, 1,1,3,3,3,3,3,3,3,3,3,3,3,3,2,2, 1,1,3,3,3,3,3,3,3,3,3,3,3,3,2,2, 1,1,3,3,3,3,3,3,3,3,3,3,3,3,2,2, 1,1,3,3,3,3,3,3,4,4,3,3,3,3,2,2, 1,1,3,3,3,3,3,4,4,4,4,3,3,3,2,2, 1,1,3,3,3,3,3,4,4,4,4,3,3,3,2,2, 1,1,3,3,3,3,3,3,4,4,3,3,3,3,2,2, 1,1,3,3,3,3,3,3,3,3,3,3,3,3,2,2, 1,1,3,3,3,3,3,3,3,3,3,3,3,3,2,2, 1,1,3,3,3,3,3,3,3,3,3,3,3,3,2,2, 1,1,3,3,3,3,3,3,3,3,3,3,3,3,2,2, 1,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2, 2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2 """
' Defines pressed button's image pixmap_press = """ 1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1, 1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,2, 1,1,3,3,3,3,3,3,3,3,3,3,3,3,2,2, 1,1,3,3,3,3,3,3,3,3,3,3,3,3,2,2, 1,1,3,3,3,3,3,3,3,3,3,3,3,3,2,2, 1,1,3,3,3,3,3,3,3,3,3,3,3,3,2,2, 1,1,3,3,3,3,3,4,4,3,3,3,3,3,2,2, 1,1,3,3,3,3,4,4,4,4,3,3,3,3,2,2, 1,1,3,3,3,3,4,4,4,4,3,3,3,3,2,2, 1,1,3,3,3,3,3,4,4,3,3,3,3,3,2,2, 1,1,3,3,3,3,3,3,3,3,3,3,3,3,2,2, 1,1,3,3,3,3,3,3,3,3,3,3,3,3,2,2, 1,1,3,3,3,3,3,3,3,3,3,3,3,3,2,2, 1,1,3,3,3,3,3,3,3,3,3,3,3,3,2,2, 1,1,3,3,3,3,3,3,3,3,3,3,3,3,2,2, 1,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2, 2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2 """
' Defines inactive button's image pixmap_inactive = """ 1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1, 1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,2, 1,1,3,3,3,3,3,3,3,3,3,3,3,3,2,2, 1,1,3,3,3,3,3,3,3,3,3,3,3,3,2,2, 1,1,3,3,3,3,3,3,3,3,3,3,3,3,2,2, 1,1,3,3,3,3,3,3,3,3,3,3,3,3,2,2, 1,1,3,3,3,3,3,3,3,3,3,3,3,3,2,2, 1,1,3,3,3,3,3,3,4,4,3,3,3,3,2,2, 1,1,3,3,3,3,3,4,4,4,4,3,3,3,2,2, 1,1,3,3,3,3,3,4,4,4,4,3,3,3,2,2, 1,1,3,3,3,3,3,3,4,4,3,3,3,3,2,2, 1,1,3,3,3,3,3,3,3,3,3,3,3,3,2,2, 1,1,3,3,3,3,3,3,3,3,3,3,3,3,2,2, 1,1,3,3,3,3,3,3,3,3,3,3,3,3,2,2, 1,1,3,3,3,3,3,3,3,3,3,3,3,3,2,2, 1,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2, 2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2 """
GLOBAL CONST IUP_BUTTON1 = "1" GLOBAL CONST IUP_CENTER = 65535
'"""*************************************************************************** * Function: * * On off button callback * * * * Description: * * Callback called when the on/off button is activated. Turns the button with * * image on and off * * * * Parameters received: * * self - element identifier * * * * Value returned: * * IUP_DEFAULT * ***************************************************************************""" SUB btn_on_off_cb
' Recovers "btn_image" handle btn_image = Iup::GetHandle( "btn_image" )
' If the button with with image is active... IF Iup::GetAttribute( btn_image, "ACTIVE" ) = "YES" THEN
' Deactivates the button with image Iup::SetAttribute( btn_image, "ACTIVE","NO" )
' else it is inactive ELSE ' Activates the button with image Iup::SetAttribute( btn_image, "ACTIVE", "YES" ) END IF
' Executed function successfully END SUB
'"""*************************************************************************** * Function: * * Button with image button callback * * * * Description: * * Callback called when the image button is pressed or released. Shows a * * message saying if the button was pressed or released * * * * Parameters received: * * self - identifies the canvas that activated the function’s execution. * * b - identifies the activated mouse button: * * * * IUP_BUTTON1 left mouse button (button 1) * * IUP_BUTTON2 middle mouse button (button 2) * * IUP_BUTTON3 right mouse button (button 3) * * * * e - indicates the state of the button: * * * * 0 mouse button was released * * 1 mouse button was pressed * * * * Value returned: * * IUP_DEFAULT * ***************************************************************************""" SUB btn_image_button_cb
' If the left button changed its state... IF CHR(Iup::GetBtnPressed()) = IUP_BUTTON1 THEN
' Recovers "text" handle text = Iup::GetHandle( "text" )
' If the button was pressed... IF Iup::GetBtnState() = 1 THEN
' Sets text's value Iup::SetAttribute( text, "VALUE", "Red button pressed" )
' else the button was released ELSE
' Sets text's value Iup::SetAttribute( text, "VALUE", "Red button released" ) END IF END IF
' Executed function successfully END SUB
'"""*************************************************************************** * Function: * * Exit button callback * * * * Description: * * Callback called when exit button is activated. Exits the program * * * * Parameters received: * * self - element identifier * * * * Value returned: * * IUP_DEFAULT * ***************************************************************************""" SUB btn_exit_cb
' Exits the program Iup::ExitLoop = TRUE
END SUB
'"""*************************************************************************** * Main function * ***************************************************************************"""
' Initializes IUP Iup::Open()
' Creates a text text = Iup::Text() Iup::SetAttribute(text,"SIZE","100x")
' Turns on read-only mode Iup::SetAttribute( text, "READONLY", "YES")
' Associates text with handle "text" Iup::SetHandle ( "text", text )
' Defines released button's image size img_release = Iup::Image(16, 16, Iup::CreateImg(pixmap_release))
' Defines released button's image colors Iup::SetAttribute( img_release, "1", "215 215 215" ) Iup::SetAttribute( img_release, "2", "40 40 40" ) Iup::SetAttribute( img_release, "3", "30 50 210" ) Iup::SetAttribute( img_release, "4", "240 0 0" )
' Associates img_release with handle "img_release" Iup::SetHandle( "img_release", img_release)
' Defines pressed button's image size img_press = Iup::Image( 16, 16, Iup::CreateImg(pixmap_press))
' Defines pressed button's image colors Iup::SetAttribute( img_press, "1", "40 40 40" ) Iup::SetAttribute( img_press, "2", "215 215 215" ) Iup::SetAttribute( img_press, "3", "0 20 180" ) Iup::SetAttribute( img_press, "4", "210 0 0" )
' Associates img_press with handle "img_press" Iup::SetHandle ( "img_press", img_press )
' Defines inactive button's image size img_inactive = Iup::Image( 16, 16, Iup::CreateImg(pixmap_inactive))
' Defines inactive button's image colors Iup::SetAttribute( img_inactive, "1", "215 215 215" ) Iup::SetAttribute( img_inactive, "2", "40 40 40" ) Iup::SetAttribute( img_inactive, "3", "100 100 100" ) Iup::SetAttribute( img_inactive, "4", "200 200 200" )
' Associates img_inactive with handle "img_inactive" Iup::SetHandle ("img_inactive", img_inactive )
' Creates a button btn_image = Iup::Button( "Button with image", "btn_image")
' Sets released, pressed and inactive button images Iup::SetAttribute( btn_image, "IMAGE", "img_release" ) Iup::SetAttribute( btn_image, "IMPRESS", "img_press" ) Iup::SetAttribute( btn_image, "IMINACTIVE", "img_inactive" )
' Associates button callback with action bti_button_act Iup::SetAttribute( btn_image, "BUTTON_CB", "btn_image_button")
' Associates btn_image with handle "btn_image" Iup::SetHandle( "btn_image", btn_image )
' Creates a button btn_big = Iup::Button( "Big useless button" )
' Sets big button size Iup::SetAttribute( btn_big, "SIZE", "EIGHTHxEIGHTH" )
' Creates a button entitled Exit associated with action exit_act btn_exit = Iup::Button( "Exit", "btn_exit")
' Creates a button entitled on/off associated with action onoff_act btn_on_off = Iup::Button( "on/off", "btn_on_off")
' Creates dialog with the four buttons and the text dlg = Iup::Dialog _ ( _ Iup::Vbox _ ( _ Iup::Hbox _ ( _ btn_image, _ btn_on_off, _ btn_exit), _ text, _ btn_big))
' Sets dialogs title to IupButton turns resize, maximize, minimize and menubox off Iup::SetAttributes( dlg, "EXPAND = YES, TITLE = IupButton, RESIZE = YES" ) Iup::SetAttributes( dlg, "MENUBOX = NO, MAXBOX = NO, MINBOX = NO" )
' Registers callbacks Iup::SetCallback( btn_exit, "ACTION", ADDRESS( btn_exit_cb() )) Iup::SetCallback( btn_on_off, "ACTION", ADDRESS( btn_on_off_cb() )) Iup::SetCallback( btn_image, "BUTTON_CB", ADDRESS( btn_image_button_cb() ))
' Shows dialog on the center of the screen Iup::ShowXY( dlg, IUP_CENTER, IUP_CENTER )
' Initializes IUP main loop Iup::MainLoop()
' Finishes IUP Iup::Close()
' Program finished successfully END

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« Last Edit: January 07, 2012, 02:28:37 PM by support »
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« Reply #21 on: January 07, 2012, 02:27:45 PM » |
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Here is the filedlg.c example in ScriptBasic. C Version' IupFileDlg Example in ScriptBasic ' Shows a typical file-saving dialog.
IMPORT iup.bas
GLOBAL CONST IUP_CENTER = 0xFFFF
Iup::Open() Iup::SetLanguage("ENGLISH")
filedlg = Iup::FileDlg()
Iup::SetAttributes(filedlg, "DIALOGTYPE = SAVE, TITLE = \"File Save\"") Iup::SetAttributes(filedlg, "FILTER = \"*.sb\", FILTERINFO = \"ScriptBasic Files\"")
Iup::Popup(filedlg, IUP_CENTER, IUP_CENTER)
response = Iup::GetInt(filedlg, "STATUS") IF response = 1 THEN Iup::Message("New file",Iup::GetAttribute(filedlg, "VALUE")) IF response = 0 THEN Iup::Message("File already exists",Iup::GetAttribute(filedlg, "VALUE")) IF response = -1 THEN Iup::Message("IupFileDlg","Operation Canceled")
Iup::Destroy(filedlg) Iup::Close() END
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« Last Edit: January 07, 2012, 02:35:06 PM by support »
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« Reply #22 on: January 07, 2012, 05:35:10 PM » |
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Icon, menu and a cursor change to show with this dialog1.c example. C Version' IupDialog: Example in ScriptBasic ' Creates a dialog showing an icon, the "DEFAULTESC" attribute and a simple menu
IMPORT iup.bas
GLOBAL CONST IUP_CENTER = 0xFFFF
' defines icon's image img = """ 1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1, 1,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,2, 1,3,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,4,2, 1,3,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,4,2, 1,3,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,4,2, 1,3,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,4,2, 1,3,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,4,2, 1,3,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,4,2, 1,3,5,5,6,6,6,6,6,6,5,5,6,6,5,5,6,6,5,5,6,6,6,6,6,6,6,5,5,5,4,2, 1,3,5,5,6,6,6,6,6,6,5,5,6,6,5,5,6,6,5,5,6,6,6,6,6,6,6,6,5,5,4,2, 1,3,5,5,5,5,6,6,5,5,5,5,6,6,5,5,6,6,5,5,6,6,6,5,5,6,6,6,5,5,4,2, 1,3,5,5,5,5,6,6,5,5,5,5,6,6,5,5,6,6,5,5,6,6,5,5,5,5,6,6,5,5,4,2, 1,3,5,5,5,5,6,6,5,5,5,5,6,6,5,5,6,6,5,5,6,6,5,5,5,5,6,6,5,5,4,2, 1,3,5,5,5,5,6,6,5,5,5,5,6,6,5,5,6,6,5,5,6,6,5,5,5,5,6,6,5,5,4,2, 1,3,5,5,5,5,6,6,5,5,5,5,6,6,5,5,6,6,5,5,6,6,6,5,5,6,6,6,5,5,4,2, 1,3,5,5,5,5,6,6,5,5,5,5,6,6,5,5,6,6,5,5,6,6,6,6,6,6,6,6,5,5,4,2, 1,3,5,5,5,5,6,6,5,5,5,5,6,6,5,5,6,6,5,5,6,6,6,6,6,6,6,5,5,5,4,2, 1,3,5,5,5,5,6,6,5,5,5,5,6,6,5,5,6,6,5,5,6,6,5,5,5,5,5,5,5,5,4,2, 1,3,5,5,5,5,6,6,5,5,5,5,6,6,5,5,6,6,5,5,6,6,5,5,5,5,5,5,5,5,4,2, 1,3,5,5,5,5,6,6,5,5,5,5,6,6,5,5,6,6,5,5,6,6,5,5,5,5,5,5,5,5,4,2, 1,3,5,5,5,5,6,6,5,5,5,5,6,6,5,5,6,6,5,5,6,6,5,5,5,5,5,5,5,5,4,2, 1,3,5,5,5,5,6,6,5,5,5,5,6,6,5,5,6,6,5,5,6,6,5,5,5,5,5,5,5,5,4,2, 1,3,5,5,6,6,6,6,6,6,5,5,6,6,6,6,6,6,5,5,6,6,5,5,5,5,5,5,5,5,4,2, 1,3,5,5,6,6,6,6,6,6,5,5,5,6,6,6,6,5,5,5,6,6,5,5,5,5,5,5,5,5,4,2, 1,3,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,4,2, 1,3,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,4,2, 1,3,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,4,2, 1,3,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,4,2, 1,3,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,4,2, 1,3,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,4,2, 1,3,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,2, 1,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2 """
SUB quit_cb Iup::ExitLoop = TRUE END SUB
Iup::Open()
' Creating dialog's icon icon = Iup::Image(32, 32, Iup::CreateImg(img)) Iup::SetAttribute(icon, "1", "255 255 255") Iup::SetAttribute(icon, "2", "000 000 000") Iup::SetAttribute(icon, "3", "226 226 226") Iup::SetAttribute(icon, "4", "128 128 128") Iup::SetAttribute(icon, "5", "192 192 192") Iup::SetAttribute(icon, "6", "000 000 255") Iup::SetHandle("icon", icon)
' Creating dialog's content quit_bt = Iup::Button("Quit") Iup::SetCallback(quit_bt, "ACTION", ADDRESS(quit_cb())) Iup::SetHandle("quit", quit_bt)
' Creating dialog's menu options = Iup::Menu(Iup::Item("Exit","quit_cb")) submenu = Iup::Submenu("File", options) menu = Iup::Menu(submenu) Iup::SetHandle("menu", menu)
' Creating main dialog dialog = Iup::Dialog(Iup::Vbox(quit_bt)) Iup::SetAttribute(dialog, "TITLE", "IupDialog") Iup::SetAttribute(dialog, "MENU", "menu") Iup::SetAttribute(dialog, "CURSOR", "CROSS") Iup::SetAttribute(dialog, "ICON", "icon") Iup::SetAttribute(dialog, "DEFAULTESC", "quit")
Iup::ShowXY(dialog, IUP_CENTER, IUP_CENTER) Iup::MainLoop() Iup::Close() END

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« Last Edit: January 07, 2012, 10:00:15 PM by support »
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« Reply #23 on: January 07, 2012, 06:57:24 PM » |
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BUILD 8This fixes a couple things with Iup::Image and a fix to integers in the argument passing macro. (thanks Armando)   
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« Reply #24 on: January 09, 2012, 07:26:27 PM » |
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BUILD 9
This release allows assigning multiple callback functions to a single control.
Sure would be nice to hear some feedback from others that have given the ScriptBasic IUP environment a try.
I don't see the point of adding the extended IUP API (OpenGL, Matrix, Drawing, Embedded Browser, ...) binding to the project if no one is going to use the core IUP features.
This will be the last release of the core IUP extension module unless someone finds a problem with it.
Enjoy!
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« Last Edit: January 09, 2012, 07:28:55 PM by support »
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« Reply #25 on: January 09, 2012, 11:14:14 PM » |
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Here is the submenu.c example converted to ScriptBasic. It's too bad I can't show the multi-level menu in a screen capture. C VersionScriptBasic Version' IupSubmenu: Example in ScriptBasic ' Creates a dialog with a menu with three submenus. ' One of the submenus has a submenu, which has another submenu.
IMPORT iup.bas
GLOBAL CONST IUP_CENTER = 0xFFFF
'"""*************************************************************************** * Function: * * Item help callback * * * * Description: * * Shows a message saying that only Help and Exit items performs an operation * * * * Value returned: * * IUP_DEFAULT * ***************************************************************************""" SUB item_help_cb
Iup::Message ("Warning", "Only Help and Exit items performs an operation")
END SUB
'"""*************************************************************************** * Function: * * Item exit callback * * * * Description: * * Exits the program * * * * Value returned: * * IUP_DEFAULT * ***************************************************************************""" SUB item_exit_cb
Iup::ExitLoop = TRUE
END SUB
' Main program ' Initializes IUP Iup::Open()
' Program begin ' Creates a multiline text = Iup::Text() ' Sets value of the text and turns on expand Iup::SetAttributes(text, "VALUE = \"This text is here only to compose\", EXPAND = YES") ' Creates items of menu file item_new = Iup::Item("New") item_open = Iup::Item("Open") item_close = Iup::Item("Close") item_exit = Iup::Item("Exit", "item_exit_act")
' Creates items of menu edit item_copy = Iup::Item("Copy") item_paste = Iup::Item("Paste")
' Creates items for menu triangle item_scalenus = Iup::Item("Scalenus") item_isoceles = Iup::Item("Isoceles") item_equilateral = Iup::Item("Equilateral")
' Create menu triangle menu_triangle = Iup::Menu(item_equilateral, item_isoceles, item_scalenus)
' Creates submenu triangle submenu_triangle = Iup::Submenu("Triangle", menu_triangle)
' Creates items for menu create item_line = Iup::Item("Line") item_circle = Iup::Item("Circle")
' Creates menu create menu_create = Iup::Menu(item_line, item_circle, submenu_triangle)
' Creates submenu create submenu_create = Iup::Submenu("Create", menu_create)
' Creates items of menu help item_help = Iup::Item("Help", "item_help_act") ' Creates three menus menu_file = Iup::Menu(item_new, item_open, item_close, Iup::Separator(), item_exit) menu_edit = Iup::Menu(item_copy, item_paste, Iup::Separator(), submenu_create) menu_help = Iup::Menu(item_help)
' Creates three submenus submenu_file = Iup::Submenu("File", menu_file) submenu_edit = Iup::Submenu("Edit", menu_edit) submenu_help = Iup::Submenu("Help", menu_help) ' Creates main menu with file menu menu = Iup::Menu(submenu_file, submenu_edit, submenu_help)
' Registers callbacks Iup::SetCallback(item_help, "ACTION", ADDRESS(item_help_cb())) Iup::SetCallback(item_exit, "ACTION", ADDRESS(item_exit_cb())) ' Associates handle "menu" with menu Iup::SetHandle("menu", menu) ' Creates dialog with a text dlg = Iup::Dialog(text)
' Sets title and size of the dialog and associates a menu to it Iup::SetAttributes(dlg, "TITLE=\"IupSubmenu Example\", SIZE = QUARTERxEIGHTH, MENU = menu")
' Shows dialog in the center of the screen Iup::ShowXY(dlg, IUP_CENTER, IUP_CENTER)
' Initializes IUP main loop Iup::MainLoop()
' Finishes IUP Iup::Close()
' Program finished successfully END
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« Last Edit: January 09, 2012, 11:16:22 PM by support »
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« Reply #26 on: January 10, 2012, 09:56:29 AM » |
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Thanks Ron for giving SB/IUP a try. I don't have the 'DOS' box/console issue with Linux if I insert the #! /usr/bin/scriba as the first line of the script or compile the application to C. The CIO Windows extension module has a Detach() function to kill the DOS box and run your application as a GUI program. I'm looking at adding a new command line switch for scriba to disable the console on startup. Thanks for the menu screen shots! I'm trying to convert the C examples on the IUP site to help get folks going with IUP. Are you running Windows 2000? If your running XP or greater, you should be seeing the current themed windows and controls with the IUP interface.
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« Last Edit: January 10, 2012, 12:42:43 PM by support »
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« Reply #27 on: January 10, 2012, 01:58:16 PM » |
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-If you can't get the dos window to close maybe you can get it to minimize as a work around? You may be able to get rid of the console window start/close flash (using CIO::Detach) by setting the application to start minimized. (shortcut properties) UpdateThe minimize trick solves the console flash issue but I was unable to get IUP to force the window to it's normal state under program control. (had to click on it in the taskbar)
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« Last Edit: January 10, 2012, 03:34:18 PM by support »
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« Reply #28 on: January 10, 2012, 05:18:54 PM » |
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I'm working on creating a scribaw for Windows that doesn't create a console window.
I'll post it to the downloads section when it's done.
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« Reply #29 on: January 13, 2012, 08:52:59 PM » |
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Here is the IUP sample.c converted to ScriptBasic. C Version' IUP sample.sb
IMPORT iup.bas
GLOBAL CONST IUP_CENTER = 0xFFFF GLOBAL CONST IUP_TITLE = "TITLE" GLOBAL CONST IUP_VALUE = "VALUE" GLOBAL CONST IUP_SIZE = "SIZE" GLOBAL CONST IUP_EXPAND = "EXPAND" GLOBAL CONST IUP_DROPDOWN = "DROPDOWN" GLOBAL CONST IUP_POSX = "POSX" GLOBAL CONST IUP_POSY = "POSY" GLOBAL CONST IUP_BGCOLOR = "BGCOLOR" GLOBAL CONST IUP_MARGIN = "MARGIN" GLOBAL CONST IUP_ALIGNMENT = "ALIGNMENT" GLOBAL CONST IUP_GAP = "GAP" GLOBAL CONST IUP_MENU = "MENU"
img_bits1 = """ 1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,1 ,1,1,1,1,1,1,1,1,1,1,1,1,1,1,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,1,1 ,1,1,1,1,1,1,1,1,1,1,1,1,1,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,1,1,1 ,1,1,1,1,1,1,1,1,1,1,1,1,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,1,1,1,1 ,1,1,1,1,1,1,1,1,1,1,1,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,1,1,1,1,1 ,1,1,1,1,1,1,1,1,1,1,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,1,1,1,1,1,1 ,1,1,1,1,1,1,1,1,1,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,1,1,1,1,1,1,1 ,1,1,1,1,1,1,1,1,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,1,1,1,1,1,1,1,1 ,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2 ,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2 ,2,2,2,0,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2 ,2,2,2,0,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2 ,2,2,2,0,2,0,2,0,2,2,0,2,2,2,0,0,0,2,2,2,0,0,2,0,2,2,0,0,0,2,2,2 ,2,2,2,0,2,0,0,2,0,0,2,0,2,0,2,2,2,0,2,0,2,2,0,0,2,0,2,2,2,0,2,2 ,2,2,2,0,2,0,2,2,0,2,2,0,2,2,2,2,2,0,2,0,2,2,2,0,2,0,2,2,2,0,2,2 ,2,2,2,0,2,0,2,2,0,2,2,0,2,2,0,0,0,0,2,0,2,2,2,0,2,0,0,0,0,0,2,2 ,2,2,2,0,2,0,2,2,0,2,2,0,2,0,2,2,2,0,2,0,2,2,2,0,2,0,2,2,2,2,2,2 ,2,2,2,0,2,0,2,2,0,2,2,0,2,0,2,2,2,0,2,0,2,2,0,0,2,0,2,2,2,0,2,2 ,2,2,2,0,2,0,2,2,0,2,2,0,2,2,0,0,0,0,2,2,0,0,2,0,2,2,0,0,0,2,2,2 ,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,0,2,2,2,2,2,2,2,2 ,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,0,2,2,2,0,2,2,2,2,2,2,2,2 ,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,0,0,0,2,2,2,2,2,2,2,2,2 ,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2 ,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2 ,1,1,1,1,1,1,1,2,2,2,2,2,2,2,2,2,2,2,2,2,2,1,1,1,1,1,1,1,1,1,1,1 ,1,1,1,1,1,1,2,2,2,2,2,2,2,2,2,2,2,2,2,2,1,1,1,1,1,1,1,1,1,1,1,1 ,1,1,1,1,1,2,2,2,2,2,2,2,2,2,2,2,2,2,2,1,1,1,1,1,1,1,1,1,1,1,1,1 ,1,1,1,1,2,2,2,2,2,2,2,2,2,2,2,2,2,2,1,1,1,1,1,1,1,1,1,1,1,1,1,1 ,1,1,1,2,2,2,2,2,2,2,2,2,2,2,2,2,2,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1 ,1,1,2,2,2,2,2,2,2,2,2,2,2,2,2,2,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1 ,1,2,2,2,2,2,2,2,2,2,2,2,2,2,2,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1 ,2,2,2,2,2,2,2,2,2,2,2,2,2,2,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1 """
img_bits2 = """ 2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,2 ,2,2,2,2,2,2,2,2,2,2,2,2,2,2,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,2,2 ,2,2,2,2,2,2,2,2,2,2,2,2,2,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,2,2,2 ,2,2,2,2,2,2,2,2,2,2,2,2,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,2,2,2,2 ,2,2,2,2,2,2,2,2,2,2,2,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,2,2,2,2,2 ,2,2,2,2,2,2,2,2,2,2,3,3,3,3,1,1,3,3,3,3,3,3,3,3,3,3,2,2,2,2,2,2 ,2,2,2,2,2,2,2,2,2,3,3,3,3,3,1,1,3,3,3,3,3,3,3,3,3,2,2,2,2,2,2,2 ,2,2,2,2,2,2,2,2,3,3,3,3,3,3,1,1,3,3,3,3,3,3,3,3,2,2,2,2,2,2,2,2 ,3,3,3,3,3,3,3,3,3,3,3,3,3,3,1,1,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3 ,3,3,3,3,3,3,3,3,3,3,3,3,3,3,1,1,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3 ,3,3,3,0,3,3,3,3,3,3,3,3,3,3,1,1,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3 ,3,3,3,0,3,3,3,3,3,3,3,3,3,3,1,1,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3 ,3,3,3,0,3,0,3,0,3,3,0,3,3,3,1,1,0,3,3,3,0,0,3,0,3,3,0,0,0,3,3,3 ,3,3,3,0,3,0,0,3,0,0,3,0,3,0,1,1,3,0,3,0,3,3,0,0,3,0,3,3,3,0,3,3 ,3,3,3,0,3,0,3,3,0,3,3,0,3,3,1,1,3,0,3,0,3,3,3,0,3,0,3,3,3,0,3,3 ,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1 ,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1 ,3,3,3,0,3,0,3,3,0,3,3,0,3,0,1,1,3,0,3,0,3,3,0,0,3,0,3,3,3,0,3,3 ,3,3,3,0,3,0,3,3,0,3,3,0,3,3,1,1,0,0,3,3,0,0,3,0,3,3,0,0,0,3,3,3 ,3,3,3,3,3,3,3,3,3,3,3,3,3,3,1,1,3,3,3,3,3,3,3,0,3,3,3,3,3,3,3,3 ,3,3,3,3,3,3,3,3,3,3,3,3,3,3,1,1,3,3,3,0,3,3,3,0,3,3,3,3,3,3,3,3 ,3,3,3,3,3,3,3,3,3,3,3,3,3,3,1,1,3,3,3,3,0,0,0,3,3,3,3,3,3,3,3,3 ,3,3,3,3,3,3,3,3,3,3,3,3,3,3,1,1,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3 ,3,3,3,3,3,3,3,3,3,3,3,3,3,3,1,1,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3 ,2,2,2,2,2,2,2,3,3,3,3,3,3,3,1,1,3,3,3,3,3,2,2,2,2,2,2,2,2,2,2,2 ,2,2,2,2,2,2,3,3,3,3,3,3,3,3,1,1,3,3,3,3,2,2,2,2,2,2,2,2,2,2,2,2 ,2,2,2,2,2,3,3,3,3,3,3,3,3,3,3,3,3,3,3,2,2,2,2,2,2,2,2,2,2,2,2,2 ,2,2,2,2,3,3,3,3,3,3,3,3,3,3,3,3,3,3,2,2,2,2,2,2,2,2,2,2,2,2,2,2 ,2,2,2,3,3,3,3,3,3,3,3,3,3,3,3,3,3,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2 ,2,2,3,3,3,3,3,3,3,3,3,3,3,3,3,3,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2 ,2,3,3,3,3,3,3,3,3,3,3,3,3,3,3,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2 ,3,3,3,3,3,3,3,3,3,3,3,3,3,3,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2 """
SUB init_dialog
img = Iup::Image(32,32, Iup::CreateImg(img_bits1)) Iup::SetHandle ("img1", img) Iup::SetAttribute (img, "0", "0 0 0") Iup::SetAttribute (img, "1", "BGCOLOR") Iup::SetAttribute (img, "2", "255 0 0")
img = Iup::Image(32,32, Iup::CreateImg(img_bits2)) Iup::SetHandle ("img2", img) Iup::SetAttribute (img, "0", "0 0 0") Iup::SetAttribute (img, "1", "0 255 0") Iup::SetAttribute (img, "2", "BGCOLOR") Iup::SetAttribute (img, "3", "255 0 0")
mnu = Iup::Menu( _ Iup::Submenu("IupSubmenu 1",Iup::Menu( _ Iup::SetAttributes(Iup::Item("IupItem 1 Checked"), "VALUE=ON"), _ Iup::Separator(), _ Iup::SetAttributes(Iup::Item("IupItem 2 Disabled"), "ACTIVE=NO"))), _ Iup::Item("IupItem 3"), _ Iup::Item("IupItem 4")) Iup::SetHandle("mnu",mnu)
_frm_1 = Iup::Frame( _ Iup::Vbox( _ Iup::Button("Button Text"), _ Iup::SetAttributes(Iup::Button(), "IMAGE=img1"), _ Iup::SetAttributes(Iup::Button(), "IMAGE=img1,IMPRESS=img2"))) Iup::SetAttribute(_frm_1,IUP_TITLE,"IupButton")
_frm_2 = Iup::Frame( _ Iup::Vbox( _ Iup::Label("Label Text"), _ Iup::SetAttributes(Iup::Label(""), "SEPARATOR=HORIZONTAL"), _ Iup::SetAttributes(Iup::Label(""), "IMAGE=img1"))) Iup::SetAttribute(_frm_2,IUP_TITLE,"IupLabel")
_frm_3 = Iup::Frame( _ Iup::Vbox( _ Iup::SetAttributes(Iup::Toggle("Toggle Text"), "VALUE=ON"), _ Iup::SetAttributes(Iup::Toggle(""), "IMAGE=img1,IMPRESS=img2"), _ Iup::SetAttributes(Iup::Frame(Iup::Radio(Iup::Vbox( _ Iup::Toggle("Toggle Text"), _ Iup::Toggle("Toggle Text")))), "TITLE=IupRadio"))) Iup::SetAttribute(_frm_3,IUP_TITLE,"IupToggle")
_text_1 = Iup::Text() Iup::SetAttribute(_text_1,IUP_VALUE,"IupText Text") Iup::SetAttribute(_text_1,IUP_SIZE,"80x")
_ml_1 = Iup::MultiLine() Iup::SetAttribute(_ml_1,IUP_VALUE,"IupMultiline Text\nSecond Line\nThird Line") Iup::SetAttribute(_ml_1,IUP_EXPAND,"YES") Iup::SetAttribute(_ml_1,IUP_SIZE,"80x60")
_frm_4 = Iup::Frame(Iup::Vbox( _ _text_1, _ _ml_1)) Iup::SetAttribute(_frm_4,IUP_TITLE,"IupText/IupMultiline")
_list_1 = Iup::List() Iup::SetAttribute(_list_1,IUP_EXPAND,"YES") Iup::SetAttribute(_list_1,IUP_VALUE,"1") Iup::SetAttribute(_list_1,"1","Item 1 Text") Iup::SetAttribute(_list_1,"2","Item 2 Text") Iup::SetAttribute(_list_1,"3","Item 3 Text")
_list_2 = Iup::List() Iup::SetAttribute(_list_2,IUP_DROPDOWN,"YES") Iup::SetAttribute(_list_2,IUP_EXPAND,"YES") Iup::SetAttribute(_list_2,IUP_VALUE,"2") Iup::SetAttribute(_list_2,"1","Item 1 Text") Iup::SetAttribute(_list_2,"2","Item 2 Text") Iup::SetAttribute(_list_2,"3","Item 3 Text")
_list_3 = Iup::List() Iup::SetAttribute(_list_3,"EDITBOX","YES") Iup::SetAttribute(_list_3,IUP_EXPAND,"YES") Iup::SetAttribute(_list_3,IUP_VALUE,"3") Iup::SetAttribute(_list_3,"1","Item 1 Text") Iup::SetAttribute(_list_3,"2","Item 2 Text") Iup::SetAttribute(_list_3,"3","Item 3 Text")
_frm_5 = Iup::Frame(Iup::Vbox( _ _list_1, _ _list_2, _ _list_3)) Iup::SetAttribute(_frm_5,IUP_TITLE,"IupList")
_hbox_1 = Iup::Hbox( _ _frm_1, _ _frm_2, _ _frm_3, _ _frm_4, _ _frm_5)
_cnv_1 = Iup::Canvas() Iup::SetAttribute(_cnv_1,IUP_POSX,"0.0") Iup::SetAttribute(_cnv_1,IUP_POSY,"0.0") Iup::SetAttribute(_cnv_1,IUP_BGCOLOR,"128 255 0")
_vbox_1 = Iup::Vbox( _ _hbox_1, _ _cnv_1) Iup::SetAttribute(_vbox_1,IUP_MARGIN,"5x5") Iup::SetAttribute(_vbox_1,IUP_ALIGNMENT,"ARIGHT") Iup::SetAttribute(_vbox_1,IUP_GAP,"5")
dlg = Iup::Dialog(_vbox_1) Iup::SetHandle("dlg",dlg) Iup::SetAttribute(dlg,IUP_MENU,"mnu") Iup::SetAttribute(dlg,IUP_TITLE,"IupDialog Title")
END SUB
' MAIN
Iup::Open() init_dialog() Iup::Show(Iup::GetHandle("dlg")) Iup::MainLoop() Iup::Close() END
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